Update 0.14


⚔️ COMBAT & BALANCE

 • Cave 1’s Wave 10 Boss was far too tanky for the current progression curve. Its armor and HP are both being reduced by 50% to make the fight challenging without feeling exhausting. 

• Combo-focused builds are getting expanded progression rewards: 

• At 20% combo damage, players will now begin gaining bonus movement speed (up to +20%). 

• After movement speed caps, combo scaling will begin increasing cast speed (up to +30%). This should make pushing high combo chains feel significantly more rewarding.

🧩 UI & QUALITY OF LIFE 

• Fixed an issue where pressing “I” would not open the Augment/Rune panel. 

• Relic buff indicators (Overheat, Rhythm, etc.) will now properly render behind the Level Up panel instead of overlapping it. 

• Players will soon be able to click an equipped element in the bottom HUD to quickly swap its position with another equipped element inside ATTUNED ELEMENTS.

📈 LEVELING FLOW CHANGES We’re changing how leveling works during combat: 

• Players will still see the satisfying level-up VFX/text immediately. 

• Actual stat allocation will now occur after the wave ends. 

• Once combat clears, the Level Up panel opens and allows spending all earned points from the previous wave safely between rounds. 

• Every 2 points spent will reroll the available stat upgrade options.

🗺️ PROGRESSION & GAMEFLOW 

• After completing Cave 1, players will no longer be able to re-enter it repeatedly. 

• The Pit currently has a bug where enemies never drop relics or runes — this is being fixed.

Files

Spellsmith.zip 133 MB
1 day ago

Get Spellsmith

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.